Tutorial

 Archmage is a fantasy turn-based card game. The game consists of rounds. Round consists of turns. In most cases one round consists of only one turn, but some cards allow player to make additional turns in the same round. In one turn a player can play one card. Then the next turn follows. After end of player's round it's his opponent's round, where he gets to play card(s). This way the players play the game - always one playing cards and the other one waiting for the next round where he can play cards. The cards themselves modify some attributes of the game (such as tower and wall height, resources ...).

 In the center of the screen you can see card history. There are no cards there at the beginning of the game, but later it will hold the card(s) recently played by you and your opponent. Above card history is the notice which informs you which player's turn currently is.

To play a card, you need touch the screen and move card to up. After you release finger card will be played. For discard card you need move card down. For win you need build you tower more than 100 or destroy enemy tower

How to play

Single Player Mode

To begin a match in Single Player mode against the computer’s AI, select the BATTLE button from the main screen. Doing so will immediately open a game window consisting of six (6) cards in your hand, along with your Tower, Wall, and Resource stats. You will always play first.

Turns

Gameplay begins with the player going first. On the screen are six cards, these are the cards in your hand. Along the left hand side of the screen are your resources; these will be explained later. They are used to pay the cost to play the cards from your hand. You must either play (by swiping up) or discard a card (by swiping down) on your turn. If you swipe up on a card it will play it and deduct the cost from your resources. Whatever card actions will occur, and then the opponent takes their turn. Play then alternates back and forth. A winner is determined when a player either builds their tower to one hundred (100) or destroys their opponent’s tower by reducing it to zero (0).

Resources

There are three categories of resources. You maintain a Quarry, Magic and Dungeon. The resources are used to pay the cost of playing cards.

When viewing the three resource boxes, the large number represents your Production number and shows you how many will regenerate each time your turn begins. The smaller number written along the colored stripe represents the amount of actual resources you currently have on hand.

Generally speaking, the color of the resource box (I.E. red for Quarry, blue for Magic, green for Dungeon) will be reflected upon certain cards that require that particular resource to play. This way you can easily match which cards pertain to which resource necessary to play it.

Tower and Wall

Each player starts out with a Tower and a Wall. The Tower is the life of a player: If a Tower reaches zero (0) you lose the match. The opposite is true though, if your Tower reaches one hundred (100) or more, you automatically win the match.

Your Wall acts as a protective shield, any damage will be dealt to it first. If any damage is leftover, the remainder will be inflicted upon their tower.

Keep in mind there are some cards, even in your own deck, that can cause your Wall to increase, decrease, or simply be traded with your opponent’s Wall.

Cards

There are several facets to a card such as the following:

Cards are used to altar the game so that you ultimately end up with a winning tower or you destroy your opponent’s tower. When you play a card by swiping up you pay its resource cost, and the action text is carried out, removing the card from your hand. If you discard a card by swiping down, it is immediately discarded from your hand and shuffled back into your deck.

A brief look at the totems themselves.